Showing posts with label first. Show all posts
Showing posts with label first. Show all posts
Saturday, May 13, 2017
Our First Game Is Out For the iPad Hooray!
Our First Game Is Out For the iPad Hooray!
Last week, Avadon: The Black Fortress HD for the iPad went live in the iTunes App Store. The reaction to it so far has left us stunned. Literally. Like, jaws dropped, walking around in a daze.
The genesis of the iPad version was a few months ago, when I said, "Hmmm. I have a few weeks free on my schedule. I think Ill port Avadon to the iPad. Thatll be good for a laugh!" Ive long known that there was a demand on the device for old school gaming, free of ads, in-game purchases, cute animals, zombies, and farming.
But, it turns out, the demand was far greater than Id ever guessed. My fan mail since the release has been very instructive. Gamers werent just disappointed by the lack of deeper games on the device. They were downright irked.
But that is the Magic Power of the Indie developer. Find an underserved market and serve it.
Writing and releasing my first device for iOS has been very instructive. In case anyone is interested, heres a few comments on Spiderweb Softwares first game for portables.
Learning To Code For a New Platform.
Apple has done an amazing job of making developing for iPhones and iPads accessible. The sets of commands to program the device (i.e. the API, called Cocoa) are very clear and not too trying to learn. The development environment, XCode, is free. There are several good, free game engines for the devices. (I used a heavily modified version of the open source engine iPTK.)
There are also excellent books available on the topic. I leaned most heavily on Beginning iPhone 4 Development. I found iPad Application Development For Dummies to be unusually poor for a Dummies book, but its chapter on Provisioning (a tricky, vital, and neglected topic) is easily worth the cost of the book.
A Decent Port. But Just Decent.
Avadon originally came out for Windows and Mac. I was really determined not to half-ass the port to the iPad. I put a lot of thought into how to best adapt an old school, Western-style RPG to a touch screen. Its not something people have spent a lot of time doing. I think I came up with good answers to a lot of the questions, and the game overall plays really well.
However, there are a number of places where the UI could be better. This isnt because I was lazy or wanted to dump shoddy work on the market, but simply because this was my first iOS application. So have mercy. Our next game for the iPad (out, lets say, next April) will be better. Itll take some doing to modify the engine, but itll get done.
Avadon HD is also a fairly demanding app. All of those icons eat up RAM, and the first generation iPad doesnt have a lot. Its playable, but it will be pokey from time to time. It runs great on the iPad 2, but I dont take a lot of satisfaction in that. The inconsistent performance on the iPad 1 is, simply, a failing on my part.
The Apple Approval Process.
Took a week to get my app approved. No rejections. No hassles. No complaints.
The Eternal Pain of Pricing.
It hasnt all been love and group hugs. Some of my fans have been seriously furious that we sell Avadon for Mac and Windows for $25 and the iPad version is $10. Like, "I will never be your customer again. Die in a fire." furious. I dont normally explain my decisions about pricing, but this merits a few words.
The same game is almost always priced differently on different devices. If you look at the prices charged for, say, Peggle, Plants vs. Zombies, or Angry Birds on different platforms, youll find a huge variety. Angry Birds on the iPhone? One dollar. On the Macintosh? Five dollars. Thats a five times difference!
There are a variety of reasons, all of them out of my control, for why I feel it is appropriate to charge less for the iPad version:
1. It has fewer features, due to the limitations of the device. Most notably, it is stuck at 1024x768 resolution and there are no keyboard shortcuts.
2. Since it is being sold by Apple, it is subject to the rules of their system. Most notably, there is DRM, and we cant give refunds through iTunes. Games bought directly from Spiderweb have no DRM and a Money Back Guarantee.
3. When you buy Mac/PC Avadon from us, you get a registration key that can be used to unlock an unlimited number of copies, over both Mac and Windows. A registration over iTunes isnt quite so liberal.
4. There is no ability to mod the game. This matters to more people than you might think.
But the main reason Avadon HD is $10 is, to be honest, that is the only possible price. Any more expensive, and it will cost way too much for an app. Any cheaper, and were charging too little for what is still an old school niche product with a limited audience. If you try to look at it from our perspective, I think you will see that we didnt have a lot of options here.
One More Disappointment.
We are going to release all of our new games on the iPad. No question.
However, we currently have no plans to write games for the iPhone. After long thought, I came to realize that we just cant figure out how to write the sort of in-depth games we like to do on that screen size. Again, this is a failing on our part. Im sure some intrepid developer will find a way to make it work. (Hear that, young Indies? That is the siren song of a market for you, all wrapped up with a big, red bow.)
Also, since most Android devices dont have a screen big enough to support our games, we are very unsure how soon well be supporting that platform. We are in wait-and-see mode.
Thank You.
And finally, many thanks to everyone who reads this who has supported our games. At the end of the day, Im just a guy in a basement trying to earn a living and feed the kids. I am grateful for every sale. Plus, they make it possible for me to write more games. Lord knows, by this point, Im too old and cranky to learn how to do real work.
Soon, we will release the first screenshots and information for Avernum: Escape From the Pit. For Windows and Macintosh. And the iPad!
Available link for download
Saturday, April 22, 2017
Outfit First year
Outfit First year

Buenos días chicos! Ya estamos a miércoles! Hoy os traigo el look que llevé para celebrar el aniversario con mi chico.
Se me hace un poco raro ver ahora estas fotos ya que aquí parece que ha vuelto el invierno con tanta lluvia! Estrenaba
mi nuevo crop top en color blanco (sí, amo este tipo de prendas) con mi nueva falda de pliegues. Las fotos las echamos
en el Pabellón de Marruecos, espero que os gusten! Feliz día y muchísimas gracias por vuestras visitas!
Good morning guys! Today I show you the look that I wore for my anniversary with my boyfriend. I premiered my new
crop top in white (yes, I love this tops) with my new skirt. The photos we take in the Morocco Pavilion, I hope you
like! Happy day and thank you for your visits!









Photos: Pablo Gómez
all credits:
Top: Zara (s/s15) HERE
Falda/Skirt: Mango (s/s15) HERE
Bolso/Bag: Mango (old)
Sandalias/Heels: Pull and Bear (s/s14)
Brazalete/Bracelet: D-Lirio (s/s15) HERE
Reloj/Watch: Daniel Wellington HERE
Color de uñas/Nail lacquer: OPI color NLA16

Podéis seguirme en:
Instagram
Bloglovin
Twitter
Facebook
Chicisimo
Available link for download
Saturday, April 15, 2017
Our First STEM Day The Bubble Bonanza!
Our First STEM Day The Bubble Bonanza!


We had our first STEM day involving bubbles. We called it The Great Bubble Bonanza. Supplies and lessons for this STEM day were given to 3rd grade through a STEM Scale Up Grant awarded to Crestwood 3rd grade teachers. Students applied the scientific method and STEM learning to explore what bubbles can and can not do, how to make a wand that makes the smallest bubbles, the largest bubbles, and what materials work best for wands. Many other aspects of bubbles were discussed and explored as well. It was a fun day that the students really enjoyed, and they came up with some great ideas and learning.
We will be doing STEM activities in 3B at least every other week. Yeah STEM!!!

Available link for download
Monday, March 13, 2017
on the First day of Christmas
on the First day of Christmas
(sing) .. babalisme gave to you. A pair of Christmas pals tags....
*insert blowing-winter-wind sound*
Can I have a little excitement around here? Its Christmas, everyone!!
Im planning to give away 12 Christmas printables for free!! Yaay! Hold on. I get excited too easily I might lose my breath (or peed my pants, whichever comes first).
Scribd
And I am using Google doc this time, I hope you can all download it minus the trouble Scribd have you. I personally like Scribd more. But hey, we gotta try, right?
Happy weekend!
Available link for download
Friday, March 10, 2017
OUTLAW WHEELS FIRST CUSTOMER SET INSTALLED
OUTLAW WHEELS FIRST CUSTOMER SET INSTALLED
Many thanks to Dan Santimays for being the first to step up and run a set of 18" - 52UO Wheels on his 964 - they look awesome - many thanks for your support - now I need to fast track my 964 build - cheeRS



RIMS ARE 18 " X 8 & 9.5"TIRES ARE 215/35/18 & 245/35/18
FOR MORE WHEEL INFO GO HERE.
WWW.52outlaw.com


Available link for download
Thursday, February 9, 2017
Our first virtual Screenwriting Workshop!
Our first virtual Screenwriting Workshop!
T woke up on Monday with the idea,
bubbling with notions, and I think its
a fabulous way to explore the new
media potentials for a virtual classroom.
We can teach these things at UCLA
or The Learning Annex...but sharing
them with the whole world?
Wow. Thats my baby!
#################VIRTUAL SCREENWRITING WORKSHOP Nov. 1-Dec. 1:
Are you working on a screenplay, or do you
have a screenplay idea youre not sure
how to start? Do you want input on your
screenplay or idea? Are you an author
who would like to learn to adapt your
own work to film?
For the FIRST TIME, hubby Steven Barnes
and I are offering a 30-day ONLINE
screenwriting workshop Nov. 1-Dec. 1.
Because this is an inaugural course,
were offering the workshop for the low
introductory fee of $200 for early
registration. Take this workshop from
anywhere. SPACE IS LIMITED. We
may repeat this workshop in early
2015, but not at this price.
Heres more info, or you can inbox me:
http://tananarivedue.blogspot.com
/2014/10/join-hollywood-revolution-30-day.htmlAvailable link for download
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